#ifndef CAMERA_H
#define CAMERA_H

#include "Object.h"
#include "glm/glm.hpp"

using namespace glm;

class WCamera: public Object {
public:
    vec3 location;
    vec3 up;
    vec3 right;
    vec3 lookAt;

    Symbol parse(ifstream &file, Symbol curToken);
    void print();
};


#endif
